Advanced Television

Games

eSports driven by online video platforms

The global market for video game competitions, known as eSports, is booming, with viewership rivalling traditional sports in some regards. Viewers watched 2.4 billion hours of eSports video in 2013, according to a study from IHS Technology. This was almost double the 1.3 billion hours in 2012. Hours of viewing will

June 2, 2014

Cloud services adopted by 3.6bn by 2018

A report from Juniper Research forecasts that the number of unique consumers accessing cloud-based services will exceed 3.6 billion by 2018, rising from an estimated 2.4 billion in 2013. The report highlighted that an expanding collection of connected services within cloud-based storage, music and games will drive consumer demand over the next five years. According […]

May 13, 2014

Improved YouTube app for Xbox One

Microsoft has launched that a YouTube app update to streamline how to upload game clips to the service. “We’re rolling out an update to the YouTube app on Xbox One that integrates Game DVR and Upload with YouTube, making it easier than ever to capture and share game clips with the world,” said Microsoft . Game DVR and […]

April 9, 2014

Deloitte: Demand for multiplatform content up

Digital omnivores – those consumers who own a trio of tablets, smartphones and laptops – continue to grow, driven by the proliferation of new platforms and increased device adoption. Deloitte’s eighth edition of the Digital Democracy Survey reveals that over one third (37 per cent) of US consumers are now digital omnivores, a 42 per […]

April 2, 2014

China Digital TV steams ahead

Encryption specialists China Digital TV saw a huge rise in its NYSE share price at the end of last week. Indeed, on March 20th the price rose 9.7 per cent in the single session, and even after a modest fall-back on March 21st, the price was still significantly up on the start of the week […]

March 24, 2014By Chris Forrester

Online services take 26% of entertainment market

Booming subscription sales by services such as Netflix, LOVEFiLM and Spotify mean so-called ‘access services’ rather than sales of products like discs and downloads accounted for a

March 12, 2014

Disney Interactive cuts 25% staff

Disney’s struggling video game and Internet division has laid off 700 employees (26 per cent of its staff) in a major retrenchment that includes a shift in advertising strategy at Disney.com. Lay-offs came as a result of Disney’s decision to combine two businesses: booming mobile games (those played on iPads and smartphones) and sagging social […]

March 7, 2014

Cloud gaming to make consoles obsolete?

Many are claiming that this will be the last generation for consoles as cloud computing and network technologies have shown that they could make console hardware obsolete. However, this is not going to happen in the next seven to eight years, which is the typical life cycle of a home console. An IDATE report explores […]

March 5, 2014

KDDI launching cloud gaming service

KDDI will launch GameNow, Japan’s first cloud gaming service, on its Cable TV networks powered by Ubitus on the “Smart TV Box” on March 1st. GameNow turns the “Smart TV Box” into a powerful game console, bringing consumers an instant video gaming experience right from the box. Without the hassle of loading discs, downloads and […]

February 27, 2014

Nintendo Girls Club YouTube channel

Nintendo has launched Nintendo Girls Club, a YouTube channel dedicated to female gamers. The newly launched channel features videos from Hollyoaks actress Jorgie Porter, Kim Cattrall of Sex in the City fame and YouTube vlogger Mandy Hynes, and plans to provide TV spots, gaming walkthroughs and introductions videos for 3DS and Wii U titles. Viewers […]

February 18, 2014By Nik Roseveare