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Games

Amazon adds Luna games to Prime Video

Prime members with a Fire TV in the US and UK can now play Luna games inside the Prime Video app  at no additional cost. Prime members can find games the same way they discover content on Prime Video. Users can locate the new ‘Games’ tab and start playing right away via their TV, using […]

July 24, 2026By Nik Roseveare

Best Online Casinos in California for Real Money (2026): 5 Sweepstakes Alternatives Ranked

Sweepstakes casinos went dark in California on January 1, 2026, after AB 831 prohibited dual-currency sweepstakes casinos in the state. That leaves many players asking what real money online casino can they play in California now that sweepstakes are banned. While California still does not license online casino gambling, several long-established offshore operators continue to […]

July 20, 2026

Report: Mobile, PC gaming shifting towards D2C models

Xsolla, the video game commerce company, has released the latest edition of The Xsolla Report, analysing the accelerating global shift toward direct-to-consumer (D2C) commerce and strategies across mobile and PC game distribution. Drawing on data from publishers, platform policy changes, and global market expansion trends, the report shows how D2C has moved from an experimental […]

July 16, 2026

The Big Screen Shift: How smart TVs are changing the way we play

It wasn’t that long ago that the idea of playing high-end interactive games on a television involved a tangle of wires, a bulky console, and perhaps a bit of shouting at the TV when the signal dropped. Fast forward to 2026, and the living room has undergone a quiet revolution. We’ve moved past the era […]

July 15, 2026

Forecast: Gaming audio market set for growth

The global gaming audio market shipped 42.7 million units in 2025, representing year-on-year growth of 3.9 per cent, according to research from Futuresource Consulting. The market is forecast to continue its upward trajectory, reaching 52.8 million units by 2030 as gamers increasingly upgrade their audio experiences and demand more advanced wireless products. The research identifies […]

July 14, 2026

Why streaming audiences influence online casino communities

Streaming has changed how audiences discover entertainment, discuss it and decide what deserves their attention. Viewers no longer passively watch a show and move on. They join live chats, follow creators, compare platforms and build communities around shared interests. That same behaviour is now shaping online casino communities, where players use discussion spaces to compare […]

July 9, 2026

Crunchyroll partners with TMS on Bananya Buddies game

Crunchyroll, the home for anime worldwide, and TMS, the anime studio, have partnered to publish a new game, Bananya Buddies, and are alsp set to release the Bananya 10th Anniversary anime special. Bananya Buddies is a mobile cat-collecting game based on the celebrated anime shorts streaming on Crunchyroll and launches this summer exclusively on Crunchyroll […]

July 7, 2026By Nik Roseveare

Brightline sees success with The Bear advergame

In partnership with Disney Advertising and State Farm, BrightLine has created a custom TV ‘advergame’ inspired by FX’s The Bear to coincide with the release of the show’s fifth and final season. In its first week, it’s already tracking 4x above BrightLine’s standard engagement benchmark. Viewers have 30 seconds to plate kitchen orders as tickets […]

July 3, 2026

Study: WiFi-connected toys part of daily playtime for kids

A study from EE, conducted among parents of 5-10-year-olds, found that almost half (49 per cent) of children now play with digital toys multiple times a week, with one in four (25 per cent) doing so every day. For most young children (68 per cent), at least half of the toys in their toy box […]

July 2, 2026