Advanced Television

Games

Video games industry driven by online

The video games industry across the US and Western Europe will witness steady growth through to 2015, reaching $15.7 billion and €10.2 billion respectively in total retail value, according to a Console, Handheld and PC Gaming report from Futuresource Consulting. Across both regions, the packaged games market will start to witness a slow decline in […]

July 31, 2012

Mobile content worth $18.6bn in 2017

According to a market report published by Transparency Market Research, the global mobile content market was worth $6.5 billion in 2011 and is expected to reach $18.6 billion in 2017, growing at a CAGR of 19 per cent from 2011 to 2017. Mobile games are expected to be the largest market segment at $11.4 billion […]

July 12, 2012

Cloud gaming on cable for South Korea

Korean cable operator, CJ Hellovision and cloud gaming company Playcast Media Systems have entered a deal to launch a cloud gaming service in Korea. The service will allow cable-TV subscribers to play console-quality video games from the world’s major game publishers through their existing set-top boxes. The new service will offer an assortment of the […]

July 10, 2012

Telefonica Digital to generate €5bn by 2015

Telefónica Digital has said it expects to drive annual revenues of approximately €5 billion for its parent company Telefónica by 2015 with an annual revenue growth rate of 20 per cent. The Spanish company also announced global agreements with Facebook, Google, Microsoft and RIM to use Telefónica’s billing relationships so customers can pay for mobile […]

July 6, 2012

itsmy Mobile Games for Smart TVs

Munich based mobile cloud gaming company itsmy has announced the launch of its HTML5 gaming service for Set-top boxes and Smart TV. Now gamers can play their Smartphone and Tablet games from itsmy also on TV without buying them again as the games are played online in the itsmy game cloud. Gamers have now full […]

July 5, 2012

Sony buys cloud gaming company Gaikai

Sony has confirmed the purchase cloud gaming company Gaikai for $380 million. Gaikai is a cloud-based game service which allows users to play high-end PC titles by streaming the content via a broadband connection. Consumers never need to download the games, and don’t need advanced PCs to play because the content is running across the […]

July 2, 2012

Smartclip signs agreement with PlayJam

smartclip, the multi-screen video and brand advertising platform, has signed a deal with PlayJam, the TV games platform. The partnership will see smartclip work with PlayJam as their preferred advertising partner in key Western European territories, to sell video ads across its Connected TV games network. Shirlene Chandrapal, Vice President Connected TV at smartclip comments: […]

June 20, 2012

PwC: Entertainment and media spend $2 trillion by 2016

Global spend on entertainment and media services will reach $2.1 trillion by 2016, from $1.6 trillion in 2011 according to PwC. But the continuing change to digital over physical distribution will mean that growth will come at a slower pace than in previous years — and at a rate slower than that of overall GDP, […]

June 12, 2012

Samsung Smart TV cloud gaming

Samsung is to introduce a cloud-based video games service to its premium TVs. It has made a deal with Gaikai to use the California firm’s streaming technology to let its customers play titles written for the Playstation 3 and Xbox 360 without having to own one of the consoles. The tie-up was announced at the […]

June 6, 2012

OnLive cloud gaming for LG Smart TVs

OnLive, a specialist in on-demand cloud gaming, is demonstrating the OnLive Game Service on the next-generation LG Smart TV with Google TV (G2 Series) from LG Electronics at the Electronic Entertainment Expo (E3) this week. Capitalising on the power of LG’s L9 dual-core processor, the service would make hundreds of top-tier video games from more […]

June 6, 2012