Advanced Television

Games

Tablets become main device for TV catch-up

Data from Kantar Media’s syndicated study, futurePROOF, shows that tablets have become mainstream consumer devices with more than half of 16-44s now having access to them. Forty-five per cent of all UK adults

June 27, 2014

Google unveils Android TV

Google has unveiled its new TV service – Android TV. Combining games, streaming services, music and catch-up services, the device will take on the likes of Amazon’s Fire TV and Apple TV. Google’s David Burke outlined the new platform during developer conference Google I/O, saying the company wanted to treat TV the same as phones […]

June 26, 2014

Video game software industry to reach $100bn in 2018

DFC Intelligence has announced that for the second time this year it is significantly raising its 5 year video game forecast. Overall game software revenue is expected to go from $64 billion in 2014 to $100 billion in 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware […]

June 26, 2014

Philips wins Nintendo Wii patent lawsuit

Philips has won a UK court ruling in a global battle over patents for recognising hand gestures and motion on Nintendo’s Wii gaming consoles. Judge Colin Birss said a Nintendo unit infringed two Philips patents in a ruling. Nintendo didn’t violate a third patent pertaining to modelling a body in a virtual environment, Birss said. […]

June 23, 2014

SyncScreen partners Civolution

SyncScreen, innovators in the creation and delivery of harmonised two-screen TV experiences, has partnered with Civolution, the leading provider of technology and solutions for identifying, managing and monetizing media content, to deploy its Automatic Content Recognition (ACR) technology, SyncNow, at the core of the company’s proprietary synchronisation engine, the SyncScreen Framework for the first ever […]

June 19, 2014

2.5m P2P illegally share top 60 video games

In the week leading up to the Electronic Entertainment Expo (E3) in Los Angeles, where video game publishers are touting their latest releases, CEG TEK International (CEG TEK), a provider of in-depth business intelligence and comprehensive anti-piracy solutions, tracked piracy rates of 60 popular video game titles. In its study

June 11, 2014

eSports driven by online video platforms

The global market for video game competitions, known as eSports, is booming, with viewership rivalling traditional sports in some regards. Viewers watched 2.4 billion hours of eSports video in 2013, according to a study from IHS Technology. This was almost double the 1.3 billion hours in 2012. Hours of viewing will

June 2, 2014

Cloud services adopted by 3.6bn by 2018

A report from Juniper Research forecasts that the number of unique consumers accessing cloud-based services will exceed 3.6 billion by 2018, rising from an estimated 2.4 billion in 2013. The report highlighted that an expanding collection of connected services within cloud-based storage, music and games will drive consumer demand over the next five years. According […]

May 13, 2014

Improved YouTube app for Xbox One

Microsoft has launched that a YouTube app update to streamline how to upload game clips to the service. “We’re rolling out an update to the YouTube app on Xbox One that integrates Game DVR and Upload with YouTube, making it easier than ever to capture and share game clips with the world,” said Microsoft . Game DVR and […]

April 9, 2014

Deloitte: Demand for multiplatform content up

Digital omnivores – those consumers who own a trio of tablets, smartphones and laptops – continue to grow, driven by the proliferation of new platforms and increased device adoption. Deloitte’s eighth edition of the Digital Democracy Survey reveals that over one third (37 per cent) of US consumers are now digital omnivores, a 42 per […]

April 2, 2014