When broadcasting meets mobile gaming inside a shifting media market
November 7, 2025
As mobile gaming accelerates across the Asia-Pacific region, broadcasters are beginning to view it not as competition, but as a model for engagement. In New Zealand, where mobile connectivity and streaming adoption are among the highest in the world, the overlap between broadcasting and interactive play is reshaping how audiences experience entertainment.
The entertainment industry has undergone significant changes over the past decade. Streaming was only the beginning. From esports broadcasts to short-form videos, new formats are reshaping how people consume content and where their attention is directed. In New Zealand, this shift has been especially noticeable. With some of the world’s fastest mobile networks and one of the highest smartphone penetration rates, the country has become a notable example of how digital media and interactive entertainment can merge.
The Mobile-First Shift in Entertainment
Mobile gameplay and entertainment streaming in New Zealand have led consumer entertainment preferences towards portable devices. Statista estimates that mobile penetration in the country exceeded 94 per cent in 2024. The Interactive Games and Entertainment Association (IGEA) reported that consumer sales for local video games for the 2024 financial year were NZ$587 million.
Mobile gaming sits at the centre of this transformation. Unlike traditional television, mobile gaming offers instant participation. Players do not passively watch; they dynamically shape the experience. This shift has a powerful yet subtle impact on how audiences engage with stories, characters, and even brands.
This requires a shift in how broadcasters think about engagement. Some networks are experimenting with second-screen participatory experiences, where people watching a broadcast can respond in real-time to polls and social features. Other networks are collaborating with mobile app developers to expand popular TV show stories and competitions to mobile platforms. The goal of these strategies is to capture audiences where the distinction between watching and playing has all but disappeared.
Convergence of Gaming, Streaming and Media
The barriers that have long separated various types of entertainment are starting to break down. Streaming services not only broadcast games but also host live gaming sessions. Meanwhile, gaming companies are producing storylines and accompanying narratives that rival the production quality of film and television.
Mobile gaming is the largest revenue generator for the gaming industry in the Asia-Pacific region. Considering the entire global video gaming market was anticipated to reach $299 billion in 2024, with mobile gaming growing the fastest and contributing $139 billion. The demand for mobile gaming and video entertainment is on the rise, fueled by the availability of faster internet connectivity and the implementation of cloud gaming.
Advertisers and content creators can capitalise on the persistent demand for video entertainment and mobile gaming. The rise of cloud gaming. The implementation of faster mobile internet technologies fuels the increased demand for mobile gaming and video entertainment. For advertisers and content creators, the commercialisation opportunities are endless. That is where resources such as Casino.org play a role. New Zealand’s mobile gaming market is well-supported by legislation. The site helps users navigate the mobile gaming market by providing verified user information.
Data, Regulation and Responsible Engagement
As mobile games have become an integral part of everyday entertainment, regulations have followed suit. New Zealand’s Department of Internal Affairs continues
to monitor and refine rules so that digital games are safe, fair and transparent. We are seeing a similar approach in the Asia-Pacific region, with governments balancing innovative advancement and consumer protection.
Broadcasters appreciate this balancing act. There are similar data-driven approaches in both sectors to gamify content personalisation and engagement analytics, yet both face growing scrutiny concerning data privacy and ethical exploitation. The introduction of interactive content makes this dilemma a marketing priority.
On the other hand, the concern of responsible gaming and digital well-being is rising. BeGambleAware and the IGEA are examples of organisations that advocate for mindful gaming and provide tools for game users to regulate their gaming. This is a cultural shift in and of itself. The older form of entertainment is passive, and the new immersive entertainment experience comes with a responsibility to engage.
What Convergence Means for the Future
The combination of gaming, broadcasting and streaming is more than just a trend. It’s a new way for audiences to interact with entertainment. Markets, including New Zealand, with their rapid adoption of mobile technology and digital ingenuity, are already transforming the entertainment landscape.
Streaming services enable users to interact with and control stories, while advertisers capture attention with gamified ads. For broadcasters, the challenge of retaining attention is even greater. Telling stories with audience participation adds a new dimension to entertainment.
As the integration of media continues, investing in the next generation of entertainment and mobile gaming is a safe bet. It is proof of the new reality of engagement, where the audience is not just a spectator but an active participant. It is a powerful lesson for broadcasters to embrace participation as a new frontier of storytelling.
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