Advanced Television

Video games

Netflix launching 3 new mobile games

Netflix is adding another three new titles to its mobile gaming roster as it continues its effort to invest in video games as part of its standard subscriptions. Titles available immediately include Shatter Remastered, a brick-breaking game based on the hit PS3 game Shatter, and This is a True Story – a narrative puzzle game […]

March 22, 2022By Nik Roseveare

Data: Game streaming just 5% of Western market in 2021

Ampere Analysis data shows that the North America and Europe games content and cloud gaming PC subscription market was worth $3.7 billion (€3.3bn) in 2021, growing 57 per cent from $2.3 billion in 2020. The market, which combines games content subscription services that give access to a catalogue of games and services that offer access […]

March 18, 2022

Outlier Games launches This Means Warp on Steam Early Access

Irish and Canadian indie developer Outlier Games has announced the Steam Early Access launch of its first title: This Means Warp – a top-down spaceship management game that combines the adrenaline of real time multiplayer action and the long form strategic thinking of a tactical roguelike. This Means Warp is set in a dystopian sci-fi […]

March 17, 2022

Sony to buy Bungie for $3.6bn

Sony Interactive Entertainment has announced that it will buy video game developer Bungie in a deal worth $3.6 billion (€3.2bn). Bungie is best known for creating the Destiny and Halo video game franchises – with Halo, significantly, being one of the key titles that has contributed to the popularity of Microsoft’s Xbox consoles. The deal […]

February 1, 2022

THEO Technologies launches hesp.live

Video tech company THEO Technologies has launched hesp.live, the first HTTP-based real-time video streaming infrastructure that reaches sub-second latency at scale. This technology disrupts the industry standard of multiple seconds of latency and is currently the fastest HTTP-based video live streaming solution. THEO Technologies achieved this by leveraging the High Efficiency Streaming Protocol (HESP) that […]

January 24, 2022

Rogue Games launches Arcanium on Netflix

Rogue Games has launched its open-world, card adventure game, Arcanium: Rise of Akhan on Netflix. The single-player title blends popular roguelike and deckbuilding genres into one package. Players will trek across a fully 3D procedural map where they make strategic choices that alter the experience in various ways. “We’re thrilled to bring this best-in-class open-world […]

January 19, 2022By Nik Roseveare

Survey: UK video games industry on track for growth

TIGA, the trade association representing the video games industry, has released a Business Opinion Survey (BOS) which shows that 68 per cent of respondents plan to grow their organisation’s workforce during 2022. Additionally, 70 per cent of respondents consider that the UK has a favourable business and economic environment for the games industry. TIGA’s research […]

January 17, 2022

The Samsung Gaming Hub launching in 2022

Samsung Electronics has unveiled details for the Samsung Gaming Hub at the Consumer Electronics Show (CES). Powered by Tizen, the Samsung Gaming Hub is a new game streaming discovery platform that bridges hardware and software to provide a seamless player experience. Samsung also announced partnerships with leading game streaming services – NVIDIA GeForce NOW, Stadia […]

January 4, 2022

TCL to release first 144Hz Mini LED TV Series in 2022

TCL Electronics (1070.HK), the consumer electronics brand, announced during CES 2022 that it will roll out 144Hz Mini LED TVs in 2022 that will deliver a more responsive and fluid video gaming experience. The first of a new generation of TV displays, the TCL 144Hz Mini LED TVs can help consumers experience the most out […]

January 4, 2022

Report: Consumers average 90min of smartphone gaming daily

Consumers average more than 90 minutes of smartphone gaming and approximately 7 separate gaming sessions per day, according to Global Wireless Solutions’ (GWS) State of Mobile Gaming in 2021. But heavy gaming app usage across all ages and genders isn’t translating to a significant financial investment, as more than half (55 per cent) of mobile […]

December 17, 2021