Advanced Television

gaming

TOD TV, LiveLike gamification partnership

TOD, the sports and entertainment streaming platform in the MENA region and a beIN Media Group company, has appointed LiveLike to enhance the TOD streaming platform. Together, TOD and LiveLike will be implementing interactive and immersive experiences that aim to transform how fans connect with sports and entertainment. Launching early in 2025, this collaboration leverages […]

November 18, 2024

Zoned partners with Clout to gamify watching eSports

Zoned, a full-service marketing agency dedicated to bridging the gap between gaming and pop culture, and wholly owned subsidiary of GameSquare, has announced a new partnership with Clout, a platform for eSports enthusiasts. The partnership includes a six-figure retainer deal, with opportunities for future expansion and renewal. Clout is a platform designed for eSports fans […]

October 3, 2024

LG teams with Razer, MediaTek on Bluetooth controller

LG Electronics has collaborated with Razer and MediaTek to introduce the a Bluetooth Ultra-Low Latency (BT ULL) Controller. Razer, a lifestyle brand for gamers, has developed the game controller featuring BT ULL technology. To showcase its upgraded performance at LG webOS Summit 2024, LG and Razer compared a BT ULL-enabled Bluetooth game controller to a […]

September 27, 2024

Report: In-game ad spend low despite vast audience

Gaming has a vast global audience and is a key driver of culture, yet in-game advertising spend remains stubbornly low, according to WARC Media’s latest Global Ad Trends report titled Gaming: Advertising’s untapped opportunity. Alex Brownsell, Head of WARC Media, commented: “Gaming is huge, both in audience and cultural impact, and its highly complex ecosystem […]

August 1, 2024

Netgem revenue down, margin up

Netgem overall revenue fell even as its recurring revenue ticked up. The company says the recurring activity has a higher margin than that of the non-recurring, and gross profit grew by 17 per cent while the gross margin increased from 55 per cent in the first half of 2023 to 70 per cent in the […]

July 31, 2024

Dizplai acquires PickGuru

Dizplai, a media experience company, has announced the acquisition of PickGuru, the free to play gaming platform. PickGuru provides solutions that drive audience and commercial objectives for multi-channel bookmakers, publishers and rights holders. PickGuru’s solutions enable partners to create predictor and fantasy games for their platforms, and drive deeper engagement and commercialisation opportunities. The acquisition […]

July 1, 2024

LG launches OLED evo M4 series TV

LG Electronics (LG) is set to begin the global rollout of its new OLED evo M4 series TV with the accompanying Zero Connect Box that provides wireless connectivity between the TV and the receiver. The company is presenting the new model in 65, 77, 83 and 97 inches. Powered by the LG α (Alpha) 11 […]

July 1, 2024

GINX TV launches GINX+ app

GINX TV has announced the launch of GINX+, a new membership platform featuring an array of exclusive and live programming for gamers. This key launch for the multiplatform publisher will form part of the GINX global gaming offering – alongside a popular television channel, which airs in 28 countries and a website with millions of […]

June 4, 2024

Cutting-Edge Technology in Online Gaming: Exploring the role of advanced television platforms

Technological developments are shaping innovation in online gaming and changing its face, revolutionizing entertainment through immersive TV platforms. These cutting-edge platforms utilise cutting-edge technologies to provide gamers worldwide with immersive and interactive online gaming experiences. This article delves deeper into this topic by looking at sophisticated television platforms that provide such experiences. Looking for a […]

May 20, 2024

Research: 20% of US homes subscribe to gaming service

Parks Associates reports a continued wave of subscription service uptake among US households, led by streaming video, retail memberships, and streaming audio, while 20 per cent of households have a gaming subscription, outpacing gym memberships. Parks Associates recently released a consumer study of 8,000 US internet households, Subscription Memberships and Bundling: Shopping, Video, Gaming, Mobile. […]

May 15, 2024