Advanced Television

gaming

Research: Online dominates young Americans’ screen time

The annual Video Redefined study from Hub Entertainment Research, which examines how American consumers divvy up their entertainment time, highlights the impact that new sources of video-based entertainment are having on traditional TV and movie viewing. Key findings: 1) TV and movies account for less than half of all consumers’ screen-based leisure time—the lowest level […]

February 9, 2022

Research: TV, movie viewing time shrinks

According to findings from research firm Interpret, TV and movie viewing has become a smaller portion of consumers’ overall weekly entertainment time over the past two years. At the same time, the share of weekly time spent on other entertainment pursuits, particularly digital activities, has increased. The net result is an increased diversity in time […]

December 1, 2021

FIFA “bullish” on gaming, eSports

Football’s governing body FIFA has declared itself “bullish and excited” about its long-term future in gaming and eSports following a comprehensive and strategic assessment of the gaming and interactive entertainment market, and will adopt a new commercial positioning in the sectors to ensure that it is best placed to make decisions that benefit all football […]

October 18, 2021By Colin Mann