Advanced Television

Games

Irdeto acquires Denuvo

Digital platform security specialist Irdeto has acquired gaming security expert Denuvo to provide anti-piracy and anti-cheat solutions for games on desktop, mobile, console and VR devices. Denuvo provides technology and services for game publishers and platforms, independent software vendors, e-publishers and video publishers across the globe. Current Denuvo customers include Electronic Arts, UbiSoft, Warner Bros […]

January 23, 2018

US video game industry revenue $36bn in 2017

The US video game industry generated a record $36 billion (€29.4bn) in revenue in 2017, up 18 per cent from 2016, according to data from the Entertainment Software Association (ESA) and The NPD Group. “The spectacular growth of our industry in 2017

January 19, 2018

Games software/hardware $165bn+ in 2018

Video games software/hardware combined could be in the $165 billion (€135bn) to $170 billion range this year (if mobile outperforms again), and reach between $230 billion and $235 billion by 2022 if strong performance continues. That might make games software/hardware bigger in 5 years than 150 countries’ individual GDPs today (somewhere between Vietnam and Finland). […]

January 16, 2018

Ostmodern: Online VR and kids’ VoD big in 2018

Tom Williams, CEO at digital video specialist Ostmodern, has given his predictions for the industry in 2018, including where the future of VoD is headed, the continued importance of sports rights and the rise of online VR. Technology 1.Voice technology won’t replace UI yet Content discovery remains one of the most difficult tasks for service […]

January 12, 2018

Twitter, Snapchat content for FOX Sports World Cup

FOX Sports, the exclusive English-language home of the 2018 FIFA World Cup in the US, has agreed collaborations with Snapchat and Twitter for the global event, with the intention of will providing dynamic opportunities tailored to each respective social media platform and its wide, growing audience. “These exciting collaborations with Twitter and Snapchat mark a […]

January 11, 2018

BroadbandTV launches interactive division

Digital entertainment company BroadbandTV (BBTV) has taken the occasion of the Consumer Electronics Show (CES) in Las Vegas to launch BBTV Interactive, a new business division that builds original games and mobile apps across multiple platforms, for top digital talent. The launch follows a number of successful app launches, including a mobile game for top […]

January 11, 2018

Pokémon Go for China

Pokémon Go maker Niantic has confirmed plans to launch its hit mobile AR game in China later this year. The firm has revealed it will bring the game to the country after agreeing a partnership deal with a local company NetEase. Chinese regulations covering online content state that foreign firms must find a partner to […]

January 4, 2018

PS VR install base reaches 2m units worldwide

Sony Interactive Entertainment (SIE) has announced new sales milestones for PlayStation 4 consoles and PlayStation VR systems. PS4 has cumulatively sold through more than 70.6 million units to consumers worldwide as of December 3rd 2017. Based on strong momentum of PS4, PS VR cumulatively sold through more than 2 million units to consumers worldwide. 150 titles have been […]

December 8, 2017

Consumer media usage at 50hrs weekly in 2017

Global consumer media usage & exposure, including all digital and traditional media combined, is on pace to grow an estimated 1.9 per cent to an average of 50 hours per week (HPW) in 2017, according to research from PQ Media. Consumer time spent with media worldwide is projected to increase another 2.5 per cent in 2018, […]

December 6, 2017

Lego launches AR app

The Lego Creative Play Lab is launching a new – and free – augmented reality (AR) app, entitled Lego AR-Studio. The app allows users to explore and control virtually enhanced animated versions of Lego models in real-world environments, making and playing out their own unique stories and adventures. The app also allows users to record the […]

December 1, 2017By Nik Roseveare