Advanced Television

Games

Sony expected to unveil new strategies

Sony’s new CEO, Kenichiro Yoshida, will host the multimedia company’s Investor Relations Day in Tokyo on May 22nd. Each of Sony’s eight key divisions will present to analysts and explain their mid-term 3-year strategies from now to 2021. Analysts reporting ahead of the event say they expect Yoshida, who was previously CFO prior to his […]

May 21, 2018By Chris Forrester

Report: China could beat US in AR/VR long-term

The US delivered more AR/VR revenue than China last year, but Chinese growth in the next 5 years could see it dominate AR/VR long-term – and not by a small margin. Digi-Capital’s Augmented/Virtual Reality Report Q2 2018 shows that China has the potential to take more than $1 of every $5 spent on AR/VR globally […]

May 4, 2018

‘Loot boxes’ drive digital games market

A study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year. The market is set to be boosted by

May 1, 2018

Irdeto: Cheating ruins multiplayer online gaming

More than half (60 per cent) of gamers have had their multiplayer gaming experience negatively impacted by other players cheating on multiple occasions, according to new research by Irdeto. The Irdeto Global Gaming Survey of 9,436 consumers also

May 1, 2018

Watching TV remains kids favourite activity

Statistics show that watching the big screen remains the activity that children dedicate the most time to, according to the latest Kids Tech Consumer Survey report from Futuresource Consulting. This was equivalent to an average of 4.8 hours a week across kids aged 3-16 years in all countries surveyed, which included: the UK, France, Germany, […]

April 25, 2018

Location-based VR market set to boom

News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm. Companies including FoxNext, Zero Latency and Disney’s ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. […]

April 20, 2018

F1, PlayON launch Fantasy Formula 1

Formula 1 and games software specialist PlayON have become strategic partners in the fast-growing fantasy sports market. PlayON becomes the Official Daily Fantasy Partner of Formula 1 to include the integration of live Formula 1 Grands Prix via F1’s new OTT service F1 TV onto the PlayON platform in key markets. As part of the […]

April 20, 2018By Colin Mann

eSports popularity grows in UK

The increased popularity of watching eSports tournaments online has become a global mass market, one that caters to a wide range of audiences and markets according to a study by Limelight Network. The study has shed light

April 19, 2018

GINX Esports TV expands in Finland

GINX Esports TV is expanding its distribution footprint in Europe with the launch of its 24/7 linear channel on Elisa Viihde, a digital entertainment service in Finland. GINX Esports TV is a leading eSports TV network in the world featuring prestigious eSports tournaments together with news, documentary and live entertainment shows produced at its London […]

April 18, 2018

IHS: AR/VR consumer content + apps $3.2bn market

There was good progress in the combined virtual reality (VR) and augmented reality (AR) market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment, according to critical information, analytics and solutions source IHS Markit. The global market for consumer AR and VR content and apps grew by 72 […]

April 11, 2018