Advanced Television

Games

IDATE: Will GAFA take over the content industry?

While a part of the content industry seems to have survived the crisis caused by dematerialisation of consumption, it now faces a new threat: GAFA (Google, Apple, Facebook, Amazon), who are investing more and more in the content industry as well as telecom operators, states an IDATE report. ​ Although they are not the leading […]

July 16, 2018

Australia: PS4 owners top SVoD streaming numbers

Nearly eight million Australians aged 14+ own a video game console in the household, almost two-fifths of the population (39.4 per cent). In this eighth generation of video game consoles, Sony’s PlayStation 4 has the highest number of consoles in Australian households, independent Australian research company Roy Morgan reveals. This is significantly larger than Microsoft’s […]

July 16, 2018

Dolby Vision for Xbox One

Microsoft has confirmed is will soon add Dolby Vision support to its Xbox One S and Xbox One X consoles. The addition will the gaming consoles join Apple TV 4K and Google’s Chromecast Ultra as the only streaming devices that currently support both Dolby Vision and Dolby Atmos. In a statement, Microsoft said:”Xbox is committed […]

July 12, 2018

Research: 10% US households watch eSports

Findings from international research firm Parks Associates suggest that 10 per cent of US broadband households are watching eSports content. Parks Associates’ industry report defines eSports as professionally or semi-professionally organized competitive video gaming events, including popular gaming titles such as League of Legends, Call of Duty and Street Fighter. “Esports is a young, dynamic, […]

July 11, 2018

Study: AR must be developed in-app

Pokémon Go and Snapchat have been the epitome of augmented reality (AR) for the masses, though many users are unaware of the AR technology and further use cases available to them. Strategy Analytics ‘ User Experience Strategies (UXS) service has recently found that familiar sources, including Star Wars and Google, are driving these AR experiences. […]

July 10, 2018

Google planning games streaming platform

Google is reportedly looking to enter the video games business, with plans for a streaming platform to rival Xbox and PlayStation. The reports, which originated from gaming new site Kotaku, site five different sources, all claiming that Google are planning ‘some sort of streaming platform’ and that they’re already in the midst of recruiting and […]

June 29, 2018

Nickelodeon launches Dora & Nick Football apps

Nickelodeon International t lahasnched two apps for international audiences: Dora’s Worldwide Adventure, an educational geography app, and Nick Football Champions, a pop culture-driven celebration of global football season that invites kids to team up with Nickelodeon characters to pursue ultimate victory. Available in 12 languages, both apps are available to download in markets outside of […]

June 12, 2018

VoD growing in France & Germany, but penetration still lags

Despite the abiding appeal of traditional linear TV, cinema, radio and offline games, many Internet users in France and Germany now devote a major part of their time to online entertainment. “Digital video viewing has grown steadily in France and Germany, but penetration still lags behind several other countries in Western Europe, including the UK […]

June 6, 2018

PwC identifies entertainment & media trends

According to PwC’s Global Entertainment & Media Outlook 2018-2022, the ongoing rapid evolution of the industry has entered a dynamic new phase. Amid growth that is broad-based and consistent – but unevenly distributed – three imperatives are affecting every company in the industry: convergence, connecting with consumers and the need to build trust. “Convergence 3.0” […]

June 6, 2018

850m people to watch games content by 2022

A study from Juniper Research forecasts that unique viewers of eSports (competitive playing of video games) and let’s play content (tutorials and talk-throughs of game content) will reach 858 million by 2022, up from 630 million this year. This will equate to 1 in 10 of the global population by 2022. The report, eSports, Let’s Play […]

May 30, 2018