Advanced Television

Video games

Report: Consumers average 90min of smartphone gaming daily

Consumers average more than 90 minutes of smartphone gaming and approximately 7 separate gaming sessions per day, according to Global Wireless Solutions’ (GWS) State of Mobile Gaming in 2021. But heavy gaming app usage across all ages and genders isn’t translating to a significant financial investment, as more than half (55 per cent) of mobile […]

December 17, 2021

In-Car cloud gaming hits the fast lane with ACCESS and Ludium Lab

ACCESS Europe has partnered with Ludium Lab to bring its cloud-based gaming subscription platform, SoraStream, to the car. Through this partnership, ACCESS Europe will make Ludium Lab’s SoraStream cloud-gaming platform and its extensive library of 300 games available to automotive brands through its In-Vehicle Infotainment (IVI) platform, ACCESS Twine for Car 3.0 (Twine4Car), and its […]

December 16, 2021

Survey: Streaming to be major video game driver

A survey of global consumers on their expectations and preferences around interacting with streaming video content from video games and interactive entertainment strategic research firm DFC finds that nearly all (96 per cent) consumers watch streaming video content monthly and an overwhelming majority (85.4 per cent) would interact with streamed content if they could. “We […]

October 7, 2021

Report: Video games industry struggles to recruit EU talent

The European Commission has published its EU Skills Agenda shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games industry. ISFE CEO Simon Little said: “We welcome the European Commission’s  12 actions in this Agenda as an important step forward to address the skills shortage in […]

July 3, 2020