Advanced Television

Research

Data: Global broadband subs surpass 1.53bn

Global broadband subscribers surpassed 1.53 billion in Q2 2025, marking a 1.1 per cent growth, according to data from Point Topic. Broadband subscriptions declined in 24 countries, compared to 22 in Q1 2025. In some of these markets consumers are migrating to mobile broadband, others are experiencing economic headwinds or are already highly saturated. Some […]

October 30, 2025

Data: TV, Internet kit deliver energy & cost savings

Across the US, TV set-top boxes and home Internet devices such as modems and routers are doing more than powering connectivity – they’re driving major improvements in energy efficiency and saving consumers billions of dollars. Independent reports from D+R International show measurable results in cutting energy consumption, lowering emissions, and reducing utility costs for millions […]

October 30, 2025

Report: Increasing risk of cyberattacks and disinformation in Nordics

Amid rising geopolitical tensions and increasingly sophisticated digital threats, Telenor has released its annual Nordic security report, calling for a stronger and more coordinated regional approach to security and preparedness. The report highlights the growing interdependence of critical services such as power and digital infrastructure and calls on governments and industry to act jointly to […]

October 30, 2025

Report: Fibre, 5G drive OECD digital transformation

Between 2019 and 2024 OECD (Organisation for Economic Co-operation and Development) economies have seen rapid advances in fibre, 5G mobile networks, fixed wireless access (FWA) and satellite broadband. The pandemic highlighted how digital connectivity has become critical infrastructure and acted as a catalyst by accelerating the demand for high-quality and reliable broadband access. Demand for […]

October 30, 2025

Survey: Majority of gamers play to cope with stress, anxiety

Livewire, the gaming marketing company, has released research in partnership with PMCI Play that uncovers how gaming is shaping belonging, resilience and identity across generations. The Power in Play study surveyed more than 2,400 gamers across the US, UK, Canada, and Australia, with representation across age, gender, household income, and ethnicity. The research reveals how […]

October 29, 2025

Forecast: 6G, AI investment to drive CP industry growth

Global Communications Providers (CP) revenue is expected to reach $5.6 trillion (€4.8tn) by 2030, growing at a 6.2 per cent CAGR from 2025, according to Omdia’s global forecast for CP revenue and capital expenditure (capex). This steady growth is driven by technology innovation, infrastructure expansion, and strategic investment in 6G and AI. The report shows […]

October 29, 2025

Report: Satellite insurance sector suffering

The satellite launch insurance sector represents about $500 million (€429.9m) in annual premiums, according to insurers Marsh. But despite the massive increase in satellite launches over the past few years the number of launches covered by insurance is down significantly. From a peak in 2020-2021 when about 60 percent of all launches were covered with […]

October 29, 2025By Chris Forrester

France: Disney+ reaches 9.5m users

Two years after its launch in France, streaming platform Disney+ is now reaching 9.5 million users, with one subscriber in every two in the country now opting for its ad-supported tier. One of Disney+’s key elements is that co-viewing represents 66 per cent of its audience, according to the latest cross media measurement published by […]

October 28, 2025From Pascale Paoli-Lebailly in Paris

Research: Nearly Half of consumers see social media as TV

Four in 10 consumers say that watching social media videos and streaming services counts as ‘watching TV’, and that rises to 50 per cent for Gen Zs and Millennials, according to Deloitte’s latest Digital Media Trends study. This blurring of content matters for Hollywood, advertisers, and platforms alike: with social and streaming now interchangeable, they […]

October 28, 2025

Report: Gaming central to how younger people socialise

With billions in revenues, the gaming industry shows no signs of slowing down, reports Hub. Once considered a niche hobby, gaming now rivals film, TV and music as a dominant form of entertainment – especially among younger consumers. For today’s players, gaming isn’t just about competition or escape; it’s about connection. Whether teaming up online […]

October 28, 2025