Advanced Television

Games

Cartoon Network launching Adventure Time VR game

Cartoon Network will launch a new virtual reality mobile game and bespoke branded viewer, based on global hit animated series Adventure Time. Titled “I See Ooo”, the immersive virtual reality experience comes complete with a specially-designed viewer to play it through. It will launch in the UK and Nordics on September 29th. Launching as a […]

September 20, 2016By Nik Roseveare

Sony VR beyond games

Sony says it will extend content for its dedicated VR headset into non-gaming areas such as TV and film, but has no plans to join the burgeoning market for smartphone-based headsets. Andrew House, Sony Interactive Entertainment Inc’s chief executive, told Reuters he was already in talks with media production companies to explore possibilities for the […]

September 15, 2016

Italian media to grow to €36bn by 2020

The media and entertainment industry in Italy will be worth €36 billion BY 2020, up from €29.6 billion in 2014 (+4 per cent), according to the PwC Entertainment & Media Outlook 2016-2020. Advertising will reach €9.1 billion (+3.6 per cent), driven by Internet, Video Games, TV and Radio, which will grow over the next five […]

September 15, 2016From Branislav Pekic in Rome

PS4 supports HDR

Sony has rolled out its latest 4.0 system update (codenamed ‘Shingen’) for the PlayStation 4 that will bring High Dynamic Range (HDR) support to all models. Users with a HDR TV set can use the new HDR feature with both gaming and entertainment content that supports HDR. Netflix has confirmed plans to stream HDR content […]

September 14, 2016

Twitch picks up Curse

Amazon’s video game streaming service Twitch has bought gaming news and social media company Curse, giving Twitch access to 30-million visitors to Curse’s websites, video and social media channels and desktop app. Terms were not disclosed. “We’ve long been fans of Curse, which is an innovator in the games industry with a strong culture built […]

August 18, 2016

MaxPlay launches beta development platform

MaxPlay, an interactive content development software company, is now accepting closed beta sign-up applications for its Game Development Suite (GDS).  MaxPlay’s GDS is a cloud-enabled real-time collaborative game and VR development platform. “We are hyper-focused on delivering the game development solution that satisfies the needs of innovative developers,” said MaxPlay CEO Sinjin Bain. “We are […]

July 21, 2016

Record $2bn AR/VR investment in last 12 months

Pokémon Go isn’t the only breakout Augmented/Virtual Reality (AR/VR) success this year. Early stage VCs and corporates invested a record $2 billion (€1.8bn) into AR/VR startups in the last 12 months, despite the market still being in its earliest stages. As the fourth wave of platform change (after PC, online and mobile) kicked off this […]

July 14, 2016

Carrier content transactions to reach $47bn by 2020

A study from Juniper Research has found that the value of digital content transactions paid for by carrier billing is expected to reach $47 billion (€42.5bn) by 2020, more than 4 times 2015’s figure of just under $11.3 billion. According to the research, Apple’s decision to test carrier billing in

July 11, 2016

Record $18.6bn games M&A to Q2 2016

Games M&A hit a record $18.6 billion (€16.8bn) in the first half of the year, in a clear sign of late stage market consolidation. The biggest deal was the massive mobile consolidation of 84.3 per cent of Supercell by Tencent for $8.6 billion at a $10.2 billion valuation in Q2, after King’s $5.9 billion acquisition […]

July 6, 2016

PlayStation VR pre-orders sell out in US

Pre-orders for the PlayStation 4 virtual reality headset have already sold out in the US, with shortages also predicted for the UK. According to games review site IGN, the final wave of pre-order headsets – which went live on June 30th – were snapped up ‘within minutes’. In the US, the PlayStation VR is released […]

July 1, 2016