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Games

Games and Education top VR app categories

Strategy Analytics has tracked the apps available across the dedicated VR app stores for Samsung GearVR, Oculus Rift, and the VR apps available on Steam. Data collected from the storefronts at the end of November 2016 was analysed in the report VR Apps Data Nov 2016: Games and Education Top App Categories in VR App […]

December 14, 2016

Vivendi confirms 25% stake in Ubisoft

French media conglomerate Vivendi confirmed December 7th that it now held 25.15 per cent of games developer Ubisoft (and 22.92 per cent of Voting Rights). Vivendi, in its declaration filed December 7th with the Autorité des Marchés financiers, the French securities regulator, and published by the AMF on its website, has specified its objectives over […]

December 8, 2016By Chris Forrester

Juniper: eSports to go mainstream in 2017

Juniper Research has identified 2017 as the watershed year for eSports, or the competitive playing of video games at a professional level, forecasting that there will be over 190 millon unique viewers next year across mobile and online channels. The company argues that whilst to date revenues have largely been derived from subscriptions to online […]

December 7, 2016

Spain: AMC launches video games channel

AMC Networks International Iberia has launched Machinima, the first pay-TV channel in Spain dedicated to video games. Machinima is available on Samsung smart TVs, iOS and Android devices and via web streaming for €0.99 a month or €9.99 a year. The service is free for the first month. Eduardo Zulueta, President of AMC Networks International […]

December 1, 2016From David Del Valle in Madrid

Open Source VR platform launches on Steam

The co-founders of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, have announced an update for Steam that provides support for OSVR content on the digital gaming distribution platform. The news means that universal VR content is now accessible through a single point of distribution. “This is a […]

November 24, 2016

Smartphones to bring VR to mainstream, but cheaply

A Juniper Research study has forecast that there will be nearly 60 million smartphone VR headsets shipped in 2021, an increase of around 240 per cent on an expected 16.8 million this year. However, the lower price of these devices means they will only account for 7 per cent of hardware revenue. While millions of […]

November 8, 2016

Monterosa creates live I’m a Celebrity app

ITV has selected digital fan interaction technology company, Monterosa, to deliver the next generation of its I’m a Celebrity app when it returns for its 16th series in the jungle later this month. Having introduced the I’m a Celebrity app for the first time last year, ITV has now tasked Monterosa with creating a modernised, […]

November 8, 2016

Video, not gaming, will be most used VR content

Ovum forecasts that VR video will generate revenues of $8.2 billion (€7.4bn) by 2020, which is impressive given that today consumer revenues around VR video are effectively zero – most content is either brand promotion, personal video, or technology demos. It also means that video will surpass video games as the number one revenue category […]

November 1, 2016

Blu-Ray sales up 12%

A fall in shopper numbers continues to affect the sale of Blu-ray discs and DVDs in the UK, but it’s not all bad news according to Kantar Worldwide Data. A varied release slate has meant that shoppers are buying more frequently, helping to slow the decline: HMV, Sainsbury’s and Zavvi all managed to encourage consumers […]

October 31, 2016

GAME criticised for VR demo charge

High-street video game retailer GAME has faced a barrage of criticism following its decision to charge for demos of Sony’s new Playstation Virtual Reality headset. GAME is charging £5 (€5) for 10 minutes or £15 for a half hour in-store trial.  The chain has yet to comment officially, but its customer services department has told […]

October 24, 2016