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Report: Consumer media usage growth slowed in 2021

Diverging from the sharp gain in momentum in advertising and marketing spending in 2021, consumer time spent with media registered a more modest uptick, similar to pre-pandemic trends through 2019 when signs of device penetration saturation began to emerge, according to research by PQ Media, a media economist. Global consumer media usage, including all digital […]

January 13, 2022

E3, NATPE cancel in-person events

Video game convention E3 will not be held as an in-person event in LA in June 2022, for the third year in a row. The decision was due to health risks surrounding Covid-19 and the “safety of exhibitors and attendees”, said organisers the Entertainment Software Association (ESA) Last year the event was held digitally with […]

January 10, 2022

Data: Nintendo Switch top Xmas gaming gift

Gaming consoles emerged the winner in the battle of the Christmas presents, according to network usage data from UK connectivity provider TalkTalk, who analysed the data of over one million of its customers – showing what devices they connected to the network and when on Christmas Day 2021 vs 2020 – and it’s thrown up some […]

January 7, 2022

Redbox reveals most watched titles of 2021

Redbox, the US entertainment company, has revealed the most watched movies in 2021 across its AVoD and TVoD streaming service, as well as from its near 40,000 Redbox rental kiosks. Texas Killing Fields, a crime drama starring Jeffrey Dean Morgan is the top AVoD title; Free Guy, the action comedy starring Ryan Reynolds and Jodie […]

January 6, 2022

Bank: Video game viewing share still growing

Analysis from investment bank Berenberg says that video games’ share of consumer entertainment time and budget continues to grow. Duel console ownership, frequency of digital content purchases and time spent playing games are all up compared to 2020 and meaningfully above 2019. The analysis suggests that Netflix’s ambitions in the sector will, in the short […]

December 6, 2021By Chris Forrester

Forecast: VoD, consoles, wearables, NFTs to trend in 2022

The technology, media and telecommunications (TMT) practice at Deloitte, has revealed its predictions for the sector in 2022. These include: No mid-life crisis for the games console: Market revenues will top £60 billion as device reaches half century Deloitte predicts that the games console market will generate £60.6 billion in 2022, up 10 per cent […]

December 2, 2021

Telcos to invest in gaming

Researchers at Analysys Mason (AM) says the gaming sector will see more direct activity from major telcos. AM predicts that 2022 will see operators diversifying their strategies to try and capture a slice of the $180 billion being generated by gaming businesses. Martin Scott, lead analyst for AM’s media and pay-TV research division believes that […]

December 2, 2021By Chris Forrester

Research: TV, movie viewing time shrinks

According to findings from research firm Interpret, TV and movie viewing has become a smaller portion of consumers’ overall weekly entertainment time over the past two years. At the same time, the share of weekly time spent on other entertainment pursuits, particularly digital activities, has increased. The net result is an increased diversity in time […]

December 1, 2021

Research: Anime, eSports share strong cross-influence

According to research by Interpret, across markets including the UK, US, Germany and Japan, anime viewers are twice as likely to watch eSports as non-viewers. In addition to eSports, anime viewers spend more on online gaming than non-viewers. According to Interpret’s Global Animeasure 2021 report, anime viewers are more likely to play video games (they […]

December 1, 2021

Bank looks at Covid winners & losers

A timely note to clients from investment bank BNPP/Exane looks at the potential media-related winners and losers impacted by the latest Covid variant. The bank says that while there are justifiable fears from the new variant, there will inevitably be media businesses that are impacted, some with good news, and others not so likely to […]

November 30, 2021