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Whip Media Survey on video game TV & movie adaptations

As streaming services are mining video game IP that will attract global audiences, Whip Media conducted a survey to gauge what audiences are looking for in video game TV & Movie adaptations. Upon surveying US audiences who expressed an interest in Halo, the survey found: 65 per cent of likely Halo viewers subscribe to Paramount+. […]

March 22, 2022

Data: Game streaming just 5% of Western market in 2021

Ampere Analysis data shows that the North America and Europe games content and cloud gaming PC subscription market was worth $3.7 billion (€3.3bn) in 2021, growing 57 per cent from $2.3 billion in 2020. The market, which combines games content subscription services that give access to a catalogue of games and services that offer access […]

March 18, 2022

Study: Xbox is world’s favourite console brand

Xbox is the world’s most popular console brand, according to a study by gaming site solitaired, which analysed Google Trends data for searches for Xbox, PlayStation, and Nintendo Switch in more than 200 countries. The data revealed that Xbox is the world’s favourite console, with it being the most searched in 97 nations around the world, […]

March 16, 2022

Report: Video games sales tumble

A report from Seeking Alpha’s Jason Aycock, based on an examination of major interested parties by market research company NPD Group including Microsoft, Sony, Activision and others, suggests that as the Covid lockdown periods ended – or softened – then sales of video games also suffered. February 2022’s sales numbers fell again, for the fourth […]

March 15, 2022By Chris Forrester

Research: Brits spend £300 a year on subscription services

With the average Brit spending 3 hours and 37 minutes online every day, and an average of 1 hour 21 minutes a day watching online services such as Netflix, research by comparethemarket reveals UK households spend nearly £300 (€360.56) every year on online subscriptions. One in 12 people spend more on subscriptions each month than […]

March 8, 2022

Analyst: Are the console wars over?

All eyes were on Sony and Microsoft who released their 9th generation consoles, the PlayStation 5 and Xbox Series X/S, in autumn 2020. A year and a half later, Dataxis has offered its assessment. The pandemic and subsequent lockdowns was an incredibly successful period for video game console manufacturers: sales of hardware and software (Animal […]

February 23, 2022

Netflix orders Bioshock movie

Netflix has announced that it is partnering with 2K and Take-Two Interactive to produce a live-action film adaptation of the celebrated video game franchise BioShock. Published by 2K, a subsidiary of Take-Two Interactive Software, the acclaimed BioShock game franchise includes BioShock, BioShock 2 and BioShock Infinite. Set across multiple dystopian and visionary landscapes gone wrong, […]

February 16, 2022By Nik Roseveare

Sony to buy Bungie for $3.6bn

Sony Interactive Entertainment has announced that it will buy video game developer Bungie in a deal worth $3.6 billion (€3.2bn). Bungie is best known for creating the Destiny and Halo video game franchises – with Halo, significantly, being one of the key titles that has contributed to the popularity of Microsoft’s Xbox consoles. The deal […]

February 1, 2022

Microsoft buying Call of Duty maker for $69bn

Microsoft Corp has confirmed it will buy Call of Duty videogame maker, Activision Blizzard, for $68.7 billion (€60.4bn) in cash, making the Xbox manufacturer the third-largest gaming company by revenue. Microsoft’s offer is a premium of 45 per cent to Activision share price last week. Shares of Activision were up nearly 38 per cent at […]

January 18, 2022

Survey: UK video games industry on track for growth

TIGA, the trade association representing the video games industry, has released a Business Opinion Survey (BOS) which shows that 68 per cent of respondents plan to grow their organisation’s workforce during 2022. Additionally, 70 per cent of respondents consider that the UK has a favourable business and economic environment for the games industry. TIGA’s research […]

January 17, 2022