Advanced Television

xbox

Research: Tizen widens gap as leading smart TV platform

Samsung’s Tizen smart TV streaming platform further extended its lead in 2020 as the number of Tizen devices in use worldwide increased by 21 per cent year-on-year to 162.3 million, according to research from Strategy Analytics’ TV Streaming Platforms service. Strong growth was also seen in Google’s Android TV (+42 per cent), Roku TV OS (+40 […]

March 17, 2021

Research: 53% UK gamers watch others play online

Video game playing rose to a new level in 2020, with UK consumers’ time playing up 4 per cent on the previous year. The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 per cent) have made […]

March 10, 2021

Forecast: Video game loot boxes to pull over $20bn by 2025

A report from Juniper Research has found that revenue generated from loot boxes used in video games will exceed $20 billion by 2025, up from an estimated $15 billion in 2020. However, growth, averaging 5 per cent per year, will be slower than in previous years, as consumers become fatigued with loot boxes and legislative […]

March 9, 2021

Mattel, Milestone announce Hot Wheels Unleashed

Mattel and Milestone, a global racing game developer, have announced the upcoming release of Hot Wheels Unleashed, an all-new, action-packed arcade-style racing game. The game, which is available for pre-order today, is scheduled to launch on September 30th 2021 on PlayStation5, PlayStation4, Xbox Series X|S, Xbox One consoles, Nintendo Switch and PC. Gamers can get […]

February 25, 2021

Study: Pandemic drives surge in subscription gaming

The games industry has thrived during the Covid-19 pandemic reports Futuresource Consulting; it has provided kids with a way to alleviate the boredom of lockdown through gaming and socialising digitally with friends. The Futuresource Kids Tech consumer survey, now in its 13th wave, addresses these gaming trends amongst kids between the ages of 3-16, providing […]

February 25, 2021

Report: Cloud gaming to significantly disrupt monetisation

Even though cloud gaming only represented 1 per cent of video games industry revenue in 2020, the technology is expected to fundamentally change the space over the next ten years growing at a compound annual growth rate of 40 per cent to 2030. In a GlobalData webinar, Associate Project Manager Rupantar Guha noted that cloud […]

February 23, 2021

Research: 49% of gamers playing more in lockdown

UK games publisher and developer Jagex has shone a light on the habits of gamers, from preferred play location, to snack choice, to hours spent and more. Polling just under 2,000 gamers from around the world, the in-depth study disputes – and sometimes embraces – the habits that popular culture has often linked to the […]

February 22, 2021

Report: Consumer electronics revenues up 7% in 2020

Strong demand for home computers, tablets and games consoles helped consumer electronics trade revenues reach $358.5 billion (€299bn) in 2020, an increase of 7 per cent over 2019, according to the research from Strategy Analytics. According to the report, Global Consumer Electronics Market Forecasts 2014-2024, shipments of home computers and tablets rose 11 per cent […]

February 4, 2021

Report: Cloud gaming will transform video games industry

Cloud gaming will fundamentally change the video games industry over the next ten years, according to data and analytics company GlobalData, bidding farewell to traditional disk-based PC and console games and hefty downloads in the process. Just as video and audio streaming has reshaped the music, film and TV markets, cloud gaming is expected to […]

February 3, 2021

Research: Kids flock to TikTok & Roblox in lockdown

A report from CHILDWISE, an independent market research agency specialising in children and young people, reveals exactly what children have been doing under lockdown and how it is affecting their lives – including how gaming and social media is helping them cope and how many hours they really spend online. The CHILDWISE Monitor Report 2021 […]

January 28, 2021