Advanced Television

VR

Cinegy joins ImmersiaTV project

Cinegy, which develops and produces software technology for digital video processing, asset management, video compression, automation and playout has joined ImmersiaTV, an EU consortium of university technology incubators, research institutes, and commercial entities collaborating to research and develop the future of home entertainment, including virtual and augmented reality. Cinegy Managing Director Daniella Weigner said, “Although […]

February 17, 2016

Analyst: Consumer VR content to reach $8.3bn

Virtual reality is still very much in the ‘innovation’ stage, but this will start to change over the coming months as a variety of major first generation headsets hit the market, according to findings in a report – Virtual Reality – Niche or Mass Market? – from Futuresource Consulting. Some of the world’s largest and […]

February 5, 2016

DTG considering VR standardisation

Richard Lindsay-Davies, Chief Executive of the DTG, has suggested the digital media technology innovation collaboration centre will consider the standardisation of Virtual Reality (VR). Having recently returned from consumer technology show CES in Las Vegas, where he observed the emergence of VR, Lindsay-Davies told delegates at a Westminster Media Forum Keynote Seminar on TV Convergence […]

February 4, 2016By Colin Mann

Barcroft announces VR content collaborations

Factual content producer and distributor Barcroft Media has announced two collaborations with pioneers in the virtual reality (VR) and 360º content sectors, signalling the company’s first moves into immersive storytelling and content production. Firstly, Barcroft Media has signed an agreement with Jaunt Inc., the industry leader in cinematic virtual reality (VR), to co-develop and produce […]

February 1, 2016

VR revenue could be $120bn by 2020

Virtual reality (VR) could be big soon, says a Digi-Capital study. And augmented reality (AR) could be bigger, but might take longer to get there. At the start of last year it looked like consumer AR could launch in 2016. AR now appears largely focused on enterprise users this year, with most consumer AR expected […]

January 13, 2016

Hollywood studios: ‘VR a game changer’

The findings of a joint virtual reality (VR) research study of content creators in the Hollywood community reveal that participants are passionate about the new medium and think it is likely a game changer. The study, conducted by the Consumer Technology Association (CTA) and National Association of Television Program Executives (NATPE) was designed to paint a […]

January 11, 2016

Consumer VR revenue to top $18bn in 2025

Among the standouts at this year’s CES is virtual reality (VR), which involves the use of a head-mounted display that tracks the user’s head movements and translates them into an immersive wide-angle video display. A TDG report outlines the forces shaping the diffusion of this technology, and offers detailed global and US forecasts for both […]

January 7, 2016

Sky News first Virtual Reality report

Sky News has delivered its first Virtual Reality (VR) news report, entitled Migrants Crisis – The Whole Picture. The report takes viewers to the front line of Europe’s migration crisis in Greece enabling them to see for themselves what is happening there. Made in collaboration with Jaunt, the report was filmed using their new Jaunt […]

November 19, 2015

Sky ups Jaunt VR investment

Sky has invested a further $0.9 million in Jaunt, the company pioneering cinematic virtual reality (VR), as part of its latest round of funding. This brings the total investment made by Sky in Jaunt since 2013 to $1.65 million. Based in California’s Silicon Valley, Jaunt claims to lead the industry through its end-to-end solution for […]

September 21, 2015

30m Virtual Reality headsets sold by 2020

Findings from Juniper Research reveal that wearable VR HMD (Virtual Reality Head Mounted Display) headset shipments will approach 30 million globally by 2020, compared to just over 3 million in 2016. Juniper Research observes that with technological advances such as low latency and smarter graphics, coupled with the corresponding growth in interest from major players, […]

September 15, 2015