Advanced Television

VR

VideoAmp, Immersv VR cross-screen ad campaigns

VideoAmp, the Total Video platform for the TV and Video ecosystem, and Immersv, a virtual reality (VR) discovery and advertising platform, has announced an agreement to connect Immersv’s VR/360 advertising platform with VideoAmp’s proprietary user graph, and its screen tensor video ad platform. Under the terms of the partnership, VideoAmp will be able to provide […]

January 9, 2017

Industry Forum boost for VR service adoption

At CES in Las Vegas, 28 companies announced the Virtual Reality Industry Forum (VRIF), a not-for-profit company with its purpose stated as: “To further the widespread availability of high-quality audiovisual VR experiences, for the benefit of consumers”. The Founding Members of VRIF are Akamai Technologies, ARRIS International, b<>com, Baylor University, CableLabs, Cinova Media, Dolby Laboratories, […]

January 6, 2017By Colin Mann

Hulu launching VR music series

US SVoD service Hulu and Live Nation, the live entertainment and ticketing company, have announced a new virtual reality docu-series On Stage.  The short form, multi-part series takes a deep dive into the creative process of an artist’s live music experience. The first episode will debut on January 26th and feature Grammy Award-winning and multi-platinum […]

January 6, 2017

Nokia OZO, Youku partner for 3D 360 VR Content

Youku, China’s leading digital entertainment platform, has chosen the Nokia OZO VR ecosystem of technologies to bring the most immersive VR content to the more than 500 million monthly active users engaged in its premier online video platform which has daily views of more than 1.1 billion. By utilising Nokia’s comprehensive OZO VR solution, Youku […]

January 6, 2017

BBC Earth partners with Oculus

BBC Earth, the natural history producer, has announced a new partnership with Oculus to launch three virtual reality experiences, inviting users to step into the lives of distinct animals. Users will be immersed into the daily adventures of a Caracal Cat, an Oogpister Beetle and Black Bears. All three virtual reality experiences will be released […]

January 6, 2017

CCS Insight predicts CES trends

In anticipation of CES 2017, as the biggest consumer electronics companies in the world prepare to unveil their latest new products, CCS Insight provides some expectations, key themes and predictions relevant to the show. Machine Learning and Artificial Intelligence The Internet of Things has been a key buzz phrase at CES for the past two […]

January 3, 2017

Analysis: OTT revenue to pass $50bn in 2017

In a report, Top Ten Digital Media Predictions for 2017, Strategy Analytics Digital Media Strategies (DMS) service highlights the trends and events that will shape OTT video, digital advertising and VR in 2017. “As a result of the proliferation of broadband and connected devices consumers have more choices than ever in how, when, and where […]

December 20, 2016

VR headsets to grow 108% CAGR for 5 years

International Data Corporation (IDC) has released its Tracker research programme focusing on the emerging Augmented Reality (AR) and Virtual Reality (VR) headset market. The first data published by the Worldwide Quarterly Augmented and Virtual Reality Headset Tracker focuses on OEM market sizing in the third quarter of 2016 and covers a wide range of products, […]

December 19, 2016

Qualcomm, Lionsgate team for Power Rangers VR

Qualcomm Technologies has worked with Lionsgate, a premier next generation global content leader, to power the Power Rangers Virtual Reality (VR) experience at the 2017 International Consumer Electronics Show (CES) in Las Vegas. The VR experience powered by the upcoming Qualcomm Snapdragon 835 flagship processor is based on Lionsgate’s Saban’s Power Rangers, the feature film […]

December 19, 2016

Games and Education top VR app categories

Strategy Analytics has tracked the apps available across the dedicated VR app stores for Samsung GearVR, Oculus Rift, and the VR apps available on Steam. Data collected from the storefronts at the end of November 2016 was analysed in the report VR Apps Data Nov 2016: Games and Education Top App Categories in VR App […]

December 14, 2016