Analyst: The reality of VR business models
April 7, 2016
There is nearly as much confusion as there is excitement about Augmented and Virtual Reality, according to a Digi-Capital report. While VR could be big and AR could be bigger and take longer (VR $30 billion and AR $90 billion for combined $120 billion AR/VR revenue by 2020), there are more questions than answers out there. Business models are one of the big questions, and AR/VR hardware sales, eCommerce sales, adspend and mobile data/voice could drive over 80 per cent of all AR/VR revenues. Things might look a little different to what you expect.
Business models are hard to figure out during platform shifts, but
This content is restricted to site members. If you are an existing user, please login. New users may register below.
Other posts by :
- FCC eyes freeing up Weird Space Stuff spectrum
- SES happy with releasing 160MHz of spectrum for 5G
- Inmarsat “likely to win appeal” over Ligado/AST action
- FCC seeks fair play over foreign satellite access
- Bank raises RocketLab target price
- Ukraine wants its own LEO system
- SpaceX outlines Starlink cellular delivery plan
- NAB vs CTIA on C-band release
