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Playstation

Microsoft buying Call of Duty maker for $69bn

Microsoft Corp has confirmed it will buy Call of Duty videogame maker, Activision Blizzard, for $68.7 billion (€60.4bn) in cash, making the Xbox manufacturer the third-largest gaming company by revenue. Microsoft’s offer is a premium of 45 per cent to Activision share price last week. Shares of Activision were up nearly 38 per cent at […]

January 18, 2022

Survey: UK video games industry on track for growth

TIGA, the trade association representing the video games industry, has released a Business Opinion Survey (BOS) which shows that 68 per cent of respondents plan to grow their organisation’s workforce during 2022. Additionally, 70 per cent of respondents consider that the UK has a favourable business and economic environment for the games industry. TIGA’s research […]

January 17, 2022

Report: Consumer media usage growth slowed in 2021

Diverging from the sharp gain in momentum in advertising and marketing spending in 2021, consumer time spent with media registered a more modest uptick, similar to pre-pandemic trends through 2019 when signs of device penetration saturation began to emerge, according to research by PQ Media, a media economist. Global consumer media usage, including all digital […]

January 13, 2022

Data: Nintendo Switch top Xmas gaming gift

Gaming consoles emerged the winner in the battle of the Christmas presents, according to network usage data from UK connectivity provider TalkTalk, who analysed the data of over one million of its customers – showing what devices they connected to the network and when on Christmas Day 2021 vs 2020 – and it’s thrown up some […]

January 7, 2022

Redbox reveals most watched titles of 2021

Redbox, the US entertainment company, has revealed the most watched movies in 2021 across its AVoD and TVoD streaming service, as well as from its near 40,000 Redbox rental kiosks. Texas Killing Fields, a crime drama starring Jeffrey Dean Morgan is the top AVoD title; Free Guy, the action comedy starring Ryan Reynolds and Jodie […]

January 6, 2022

Sony “well-positioned as creative entertainment company”

Sony’s Chairman & CEO Kenichiro Yoshida opened the company’s Press Conference at CES in Las Vegas on January 4th by stressing Sony’s continuing thrust to get ever-closer to people and “fill the world with emotion, through the power of creativity and technology”. He touched on Sony’s work with artists such as Adele on her latest […]

January 5, 2022By Chris Forrester

Bank: Video game viewing share still growing

Analysis from investment bank Berenberg says that video games’ share of consumer entertainment time and budget continues to grow. Duel console ownership, frequency of digital content purchases and time spent playing games are all up compared to 2020 and meaningfully above 2019. The analysis suggests that Netflix’s ambitions in the sector will, in the short […]

December 6, 2021By Chris Forrester

Forecast: VoD, consoles, wearables, NFTs to trend in 2022

The technology, media and telecommunications (TMT) practice at Deloitte, has revealed its predictions for the sector in 2022. These include: No mid-life crisis for the games console: Market revenues will top £60 billion as device reaches half century Deloitte predicts that the games console market will generate £60.6 billion in 2022, up 10 per cent […]

December 2, 2021

Telcos to invest in gaming

Researchers at Analysys Mason (AM) says the gaming sector will see more direct activity from major telcos. AM predicts that 2022 will see operators diversifying their strategies to try and capture a slice of the $180 billion being generated by gaming businesses. Martin Scott, lead analyst for AM’s media and pay-TV research division believes that […]

December 2, 2021By Chris Forrester

Research: TV, movie viewing time shrinks

According to findings from research firm Interpret, TV and movie viewing has become a smaller portion of consumers’ overall weekly entertainment time over the past two years. At the same time, the share of weekly time spent on other entertainment pursuits, particularly digital activities, has increased. The net result is an increased diversity in time […]

December 1, 2021